Ember is a small experimental game about collecting and crafting artifacts in space, created in 48 hours for Ludum Dare 31.
The concept was to have tons of different items which all interacted with each other and the environment in weird and wonderful ways, so that every playthrough of the game would lead to a different experience and a different looking island at the end.
Unfortunately the game never reached that point due to the time constraints, but I did manage to create a very chill atmosphere and soundtrack. Consequently it plays more like a puzzle where you try to figure out how the creator indended each item to be used.
Arrows to move
Space to interact with the environment using your held item
Tab to cycle between all the items you have collected